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Interactive Demo

Reflection Response Values (Amplitude v.s. Frequency)


How to Use This Demo

  1. Navigate the Scene:
    • Left-click + drag to rotate your view.
    • Right-click + drag to pan.
    • Scroll the mouse wheel to zoom in and out.
  2. Inspect a Point's Frequency Response:
    • Click any red sphere on the room surface.
    • The two plots on the right show amplitude vs. frequency for that point:
      • Blue curve = Ours model.
      • Red curve = Ours model without vision input.
  3. Visualize the Whole-Room Frequency Response:

    Use the buttons below the scene:

    Button Description
    Texture Show the room texture.
    RR: Ours Show the reflection response map predicted by our full model.
    RR: w/o Vision Same reflection response map but without using vision input (set vision feature to zero).

Tip: The RGB color encodes frequency-dependent reflection response, with red indicating high-frequency and blue indicating low-frequency. Hard, smooth materials tend to reflect high frequencies (red); soft, rough materials reflect low frequencies (blue).